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May 18 2012
Reposted from
radioaktiv via
foobarbaz
May 16 2012
April 28 2012
“I’m not ashamed to dress ‘like a woman’ because I don’t think it’s shameful to be a woman.” - Iggy Pop
Iggy Pop is such a bad ass. There’s an interview I watched where his manager talked about having to bail him out of jail. The manager shows up and Iggy is drunk, disorderly, and wearing a dress. His manager asked “Ig, why are you wearing a womans dress?” and Iggy replied “I beg to differ, this is a mans dress.”
It’s like Eddie Izzard says - ‘They’re not women’s clothes. They’re my clothes. I bought them.’
Pole axe hairsticks- awesomeness
Reposted from
rainstormdragon via
henryk
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tattooedbabes via
henryk
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antiprodukt via
henryk
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achtungherman via
henryk
April 22 2012
Reposted from
yarmus
April 20 2012
April 19 2012
Reposted from
DD-Town
Reposted from
photonom
INTERACTIVE DATA VISUALISATION FOR "WITCHER 2" GAME CINEMATIC
For the first time ever, we present the creative process behind the cinematic with the use of an interactive data visualization - www.thewitcher.com/visualdata. It presents production process of THE WITCHER 2 cinematic.
We've created this chart to show gamers how complex and long-term the animation process is. We've depicted the painstaking work behind the production process as an expression of our admiration for the entire team's efforts in making this this cinematic. THE WITCHER 2: Assassins of Kings was definitely worth it.
The interactive chart starts with the animatic, the structure of which dictates the scenes and shots that comprise the film. Each shot, in turn, has been organized by characters and layers, as well as the time and gigabytes of data used in its creation. The information is arranged in a structured hierarchy with marked parent and child categories. This layout makes it possible to compare and explore information at different levels of depth.
THE WITCHER 2 cinematic is here: https://vimeo.com/35721339
Idea: Marcin Kobylecki
Art direction: Kuba Bogaczyński
Website: Rado Bogasch
In collaboration: Maciek Jackiewicz, Mateusz Popławski, Łukasz Sobisz, Grzegorz Kukuś, Marta Staniszewska, Monika Paćkowska, Piotr Suchodolski, Bartek Grzybowski
For the first time ever, we present the creative process behind the cinematic with the use of an interactive data visualization - www.thewitcher.com/visualdata. It presents production process of THE WITCHER 2 cinematic.
We've created this chart to show gamers how complex and long-term the animation process is. We've depicted the painstaking work behind the production process as an expression of our admiration for the entire team's efforts in making this this cinematic. THE WITCHER 2: Assassins of Kings was definitely worth it.
The interactive chart starts with the animatic, the structure of which dictates the scenes and shots that comprise the film. Each shot, in turn, has been organized by characters and layers, as well as the time and gigabytes of data used in its creation. The information is arranged in a structured hierarchy with marked parent and child categories. This layout makes it possible to compare and explore information at different levels of depth.
THE WITCHER 2 cinematic is here: https://vimeo.com/35721339
Idea: Marcin Kobylecki
Art direction: Kuba Bogaczyński
Website: Rado Bogasch
In collaboration: Maciek Jackiewicz, Mateusz Popławski, Łukasz Sobisz, Grzegorz Kukuś, Marta Staniszewska, Monika Paćkowska, Piotr Suchodolski, Bartek Grzybowski
Reposted from
platigeimage
April 18 2012
April 17 2012
Reposted from
giantspacehamster via
40k
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